Arc emitter. Bulk: L. Arc emitter

 
 Bulk: LArc emitter  crystal hull plus the regen from scavenger bot and engineer admiral

Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. ECOLOGY. - Plasma Lens Projector: Improved visual effects a little bit. Dark Matter Drawing. It shoots a 30° electric arc spreading through nearby walls and between enemies. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Rate does on ParticleEmitter. In this paper, a novel Y-shaped labyrinth-channel emitter was proposed, and the influence of the hydraulic performance was researched under different waist-arc angles (α) and ratios of. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Duddeles back in 1900. . Acquiring information of hostile radar is very important to obtain the dominance of the modern warfare [1, 2]. 解锁:在鼠标浮层中查看. DPS of Arc Emitter = 119. The tachyon has 90% armor pen, and -33% shield damage. Arc Emitters deal roughly half of the damage their alternatives do. Leorio Paradinight (レオリオ゠パラディナイト, Reorio Paradinaito) is a Rookie Hunter and a member of the Zodiacs with the codename "Boar" (亥 (い), I). )Arc Emitter: 35 Fulgurium Chunk (x2) Titanium-Aluminium Alloy (x2) Copper: FPGA Circuit Plastic Fulgurium Chunk (produces 1 items) Electrical 50 Talent: Spec-Ops 40 Thermal Goggles: 20 Copper Plastic (x2) Fulgurium Chunk (for 1 deconstructed item) FPGA Circuit Plastic Fulgurium ChunkIn this model the lifecycle of the arc as divided into four parts: trigger, plasma ionization, plasma evolution, and surface damage. - Ion Diffusion Lattice - A special arrangement of ion reflectors that act sort of like a laser and a sponge simultaneously. Gear freebooter armor I, tactical arc emitter with 2 batteries (20 charges each) SPECIAL ABILITIES. Range Admiral, plus targeting computers on space stations, plus Rapid Deployment doctrine, enables your fleet of Snare titans and Arc Emitters to strike clear across a solar system, over and over again, before the enemies even gets shots off on you. This arc deals 1d8 electricity damage to each target (Reflex DC 11 to half). Description. Advanced arc emitters can be used at a longer range and are used by military. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Particle lances on the other hand can synergize very well with kinetic weapons. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. If you're going the FAE path, then you don't want Kinetic weapons at all. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. I somehow (or rather my tower) got the arc emitter stuck backwards. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. The Emit method will cause the ParticleEmitter to emit the given number of particles similar to how ParticleEmitter. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller. Acquiring information of hostile radar is very important to obtain the dominance of the modern warfare [1, 2]. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. )”. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. It is a very strong weapon, being able to effectively overpower smaller Creatures such as Crawlers and even Mudraptors . As the field current density from the single crystal tungsten emitter is continuously increased, the normal emission is. The focused arc has 100% armor pen and 100% shield pen. 0 The current game version is 1. 1. The only time the Arc Emitter ever comes off my ships is if the Prethoryn spawn. On your Battleships, try 4 Large Lasers + 4 Medium Auto-cannons => X Arc Emitter + 2 Large Lasers + 4 Medium Auto-cannons, Afterburners + 1 Reactive Armour and Line. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Weapons are Items or Installations that are used primarily to damage opponents. Also, the void cloud lightning is better. They are best used to support tachyon lances, roughly one emitter for every three or four lances. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Arc Emitters may be the single highest DPS weapon, but you pay far more in trying to field enough of them to bring it into the same TTK range as a 'standard' battleship. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. ago. 400K subscribers in the Stellaris community. tech_nanite_transmutation. So that makes them quite strong for sure. Question Does anyone have a fix for it, i like the gun, but it seems lackluster because of the 1-2 seconds the user spends stunned in multiplayer. 13 votes, 22 comments. Playing against a 25x Contingency. {"payload":{"allShortcutsEnabled":false,"fileTree":{"localisation/simp_chinese":{"items":[{"name":"esc_buildings_l_simp_chinese. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be very effective against larger sea creatures. 相关页面: 舰船组件. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. welding arc flash safety bc forest safety council | 8c-bowen rd nanaimo, bc v9s 1h9 | t: 1. Various rifles are the most common type, though many types of longarms exist. They have lvl5 in all repeatables so they do. Available in the Protolathe: Ion Rifle Deals Strong Ion damage: A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. The thicknesses and doping concentration of the different layers, taken from various literature sources, are shown in Table 1. Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. 相关页面: 舰船组件. In a defensive standup with +50% range module in starbase, you can deal a. Have a screenshot of it. Yeah, EMP grenades can be very effective on guardians. Don't bother with Strikecraft. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. All of the weapons are shield penetrating. Contingency essentially plays with all. Beam Arrays fire a series of average damage beams across a 250° arc. yml","path":"localisation/simp_chinese. and Russian literature on experimental and theoretical investigations of thermionic converters with developed emitter surfaces are reviewed and analyzed. This arc emitter will link with other arc emitters from the same gun, to arc between them. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. So missiles, fighters, and arc emitter battleships. Powerful Leap (Ex) When attempting an Athletics checks to jump, a jinsul is always considered to have taken a running start. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. The process occurs in four stages: (1) local surface fields. It's the perfect weapon. Advanced arc emitters can be used at a longer range and are. And ennemy destroyers holding mostly PD that are going to serve no purpose do not. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. 0. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. The mega cannon is good against everything, since weapon systems can target individually that means most of the damage bonuses are wasted and that there are no obvious weapons to synergize with. ~2/3 are traditional battleships, with the arc emitter X weapon (ignores shields and armour to do direct hull damage) and the rest on kinetic artillery. 0 unless otherwise noted. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft Makes disengagement more consistent and reliable Cons: When Hull takes damage, your ship's weapons become weaker. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Strengths: Hard wins against Ship-of-the-Line-Cruisers and Hybrid-Battleships. Then the rest are super-carriers, with some point defence to soak up a few incoming torpedos and enemy fighters. 伤害:12-29. 3. Content is available under Attribution-ShareAlike 3. Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Emitter-Linked Disruptor Beam Array is a Disruptor -based directed energy damage weapon available for starships. Thus we can expect a Revenant to die for every 5 Arc Emitters. Focusing on ease-of-installation for missions and fuel efficiency and other upgrades for campaigns1 Introduction. Fantasy. Particles - Tier 4. Im just running pure KT emitters and 1 torp atm on my new shiny KT dread. Advanced shields require Strategic Resource to make. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Base: 45. I know Bombers are shit, or at least are considered to be due to their poor loadouts, but I have a mod that gives me access to proper carriers, so was wondering if it's worth even testing. But it's effective against all the crises, which means. 1. The arc is created by moving the radius arm from point A to point B at the given angle, as shown in Figure 1. 0 unless otherwise noted. This page was last edited on 14 October 2017, at 11:50. In singleplayer you can just mass these, the AI will never counter them. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. Live Chat; 1-800-522-3747 Mon-Fri, 9am To 2pm PST; 190 Sanhedrin Circle Willits, CA 95490; Connect With Us. Enabled emitters. Emitting too many particles can cause performance issues on lower-end hardware. Experimental data for these converters is compared with that for close-spaced and traditional Cs arc converters. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. The Arc emitter splits its damage up too much. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Vacuum arc development involves 4 stages. The Arc Emitter will let you cap FE stations and keep some of it's FE defense platforms. Combining with available data for the composition of its high-temperature (~ 700 °C) crater gases, Anak Krakatau may release annually 0. (The other choice for a comparison blast weapon is the tier 1 utility scattergun which you could full attack with; but it turns out to have a lower expected damage. In this mod you will find: A submarine file containing pre-wired assemblies for new-style Magic Reactor Controllers for your learning pleasure. Last updated for version 1. Tbh an arc emitter is probably the worst weapon you could choose for fighting guardians. The Revolver is a one-handed long-range small-size firearm. - Arc-en-Ciel Cannon (x-slot weapon or titanic-slot). An electric arc is a self-maintained gas discharge characterized by: temperature range of 5–50 kK and ionization degree of 1–100%. Otherwise the dps is too low in comparison to other options. The etching paste process is consist of 3-steps, printing-heating-cleaning. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 1 Introduction. (The other choice for a comparison blast weapon is the tier 1 utility scattergun which you could full attack with; but it turns out to have a lower expected damage. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. Zro Distillation. They get completely fucked by evasion. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. I'm running Rapid Deployment which gives 10% range, and artillery battle computers give an additional 20%, so that bumps cloud lightning to. Also because there is no hull repeatable so it has become an even bigger issue late game. And if it does happens- you have disruptors, cloud lighting and arc emitter. We report our investigations on a planar (Ø 125 mm) high-current (up to 50 А) pulsed (100–400 μs) magnetron discharge with injection and acceleration. Arc emitters are the hardest counter to corvettes that battleships have. Main guns are Remnant Tachyon Lance and Gatling Lance. The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums. And we need to somehow factor in that 10 range and bomber's change to DPS. - A new weapon and its techs : [Arc Cannon]. 例如:“异种. Their damage will fall off with distance to the target. See moreArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Focused Arc Emitter+Cloud lightning. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Always eager to helpApril 22, 2019 Travis Scoundrel 0. crystal hull plus the regen from scavenger bot and engineer admiral. In this video I explore which XL is the most powerful in new 3. When on dual lanes my arc emitters shot back and forward and when they joined lanes one got stuck, always the left one, had them mounted on the "armpits". Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Emitter-Linked Phaser Turret is a Phaser-based directed energy damage weapon available for starships. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Remnant tachyons do less damage than normal. Special: Blast, stun, unwieldy. Logical-Table-3530 • 2 mo. So this weapon does a lot of average damage and outranges the energy torpeods and all basic weapons. Pros: 100% Accuracy, 100% Tracking (so they can’t miss), and 100% Shield and armour penetration. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Arc Emitters in Xs. I think missiles are only good to use if you have more ships than the enemy, otherwise their point defence can't be overwhelmed as easily. 25% instead of 50%. The characterization of a miniaturized ionic liquid electrospray thruster for nanosatellite applications is presented. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. That said, late game going with the arc emitter front and two hangar bays works out nicely to both counter enemy battleships with the arc emitters and other. The shock only travels a limited length, but can travel. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Usage: 4. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. 40 corvettes in one fleet is plenty. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Usually you'll get better results just from 4 Neutron Launchers even when you have no anti-shield weapons to support them. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures. 6 update. List of all technology ids in the game to be used with "research_technology" console command. Capacity: 20 charges. - 2 extra tiers of Autocannons. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. It may be examined by rotating the arc ‘S’The emitters in this category include bulk emitters, naturally selective emitters, 1-D photonic crystals, 2-D photonic crystals, and multilayer stacks. 1. Archived post. I try and get double after-burners on. org most arc flashes happen to employees walking by. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Unlock recipe: Arc Emitter. Any upkeep penalty is severe, especially when playing -90% upkeep build, For example, 4000/2000(+100% upkeep) naval capacity of arc emitter battleship at -90% upkeep cost only 600 energy, But cost 1. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. I think missiles are only good to use if you have more ships than the enemy, otherwise their point defence can't be overwhelmed as easily. As a catch-all non-specialized fleet those BBs are probably the best ones. As a key component of a drip irrigation system, the performance of drip irrigation emitters is determined by the flow channel structures and parameters. 类型:即时. g. Then avoid fighting at pulsar systems. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. In 3. There are only very select circumstances where they are preferable to other weapons: either if you are well behind in tech that you'd lose a straight slug fest, or are so late in the game that armor/shield renewables are overwhelming to anything but arc emitters. Upgrades. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. The Arc emitter splits its damage up too much. Might actually be better for keeping your Battleships healthy, now that I think about it. Mid/Late: Combined Fleet Meta: (1) Picket Cruisers to tank damage and kill larger ships with Torpedoes, whose damage scales with target size. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they don't. Arc Emitter Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. I gravitated towards using Disruptors + Lightning + Arc Emitters across my fleets to completely bypass armour and shields. Leorio is a tall, manly-looking, fairly muscular young man with small brown eyes, black hair. true. Synergizes well with the Carriers core. It is formed by applying a dc or ac high-voltage between two inhomogeneous electrodes such as a point-to-plate, a coaxial wire-to-cylinder, a wire or multi wires-to-plate or to-duct,. So having it in the base game would do wonders. The power frequency arc established after lightning flashover is the main reason that gives rise to short circuit fault and lightning trip-out. A small. Is spamming swarmer missiles potentially an effective strategy? Nobody ever uses explosives, so I imagine they suck, but. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. It is like that. Void clouds live to hang out there. 2K at -80% upkeep. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. 一种不寻常的武器,该能量发射器在功能上非常类似其他能量武器,但使用的是此前从未武器化的频率和频谱。. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. 3: Arc Emitter A handheld weapon based on electric discharge coil. Numbers roughly add up. When I get the tech for KA and NL, I switch this beautiful layout to 50/50 kinetic artillery with the antishield XL, and neutron Launchers with the anti-armour XL. The former is most advantageous at low. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. (2) Battleships to kill at range with X & L slot weapons. - Arc-en-Ciel Cannon (x-slot weapon or titanic-slot). In singleplayer you can just mass these, the AI will never counter them. This mod also adds two new. • 4 yr. TheButcherPete •The arc emitter battleships utilize long range weapons that completely bypass shields and armor and go straight for the hull. All rights reserved. Their damage will fall off with distance to the target. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. Critical: Arc 2. Most of the time I only research it as a prerequisite for the much better Arc Emitter. In 3. Do you mean in ship design as a whole? Arc emitters are OP in a vacuum because they have so high damage despite piercing. Hit multiple targets. ; About Stellaris Wiki; Mobile view The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. 47 votes, 30 comments. To be more precise this build have: Main guns: Remnant Tachyon Lance Gatling Lance (Exotic Tech) Front small armaments: 2x remnant Ion Cannon 2x Lightning Gun Small PD: 8x light arc emitter Med Ballistic: 2x Long Range Arbalest. 07 Tg of SO. A complete and up-to-date searchable list of all Stellaris technology IDs. A Small or Medium creature trying to use a weapon built for a creature that is Tiny or Large suffers a –4 penalty to attack rolls. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. Kinetic Weapons - 2 extra tiers of Gauss Cannons. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 Modifiers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Reply [deleted] • Additional comment actions. - 2 extra tiers of Autocannons. 维护. Jolting Arc (Ex) Once every 1d4 rounds as a standard action, a patrol-class security robot can shoot an arc of electricity at up to four creatures within 40 feet (no two of which can be more than 30 feet apart). Commercial companies frequently use laser-heated capillary pullers to draw ultra-fine emitter tips. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. On enemies that don't die quickly like leviathans the animations seem fine. --------------. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. The ARC. Ultimately went Kinetic on Battleships and Plasma on cruisers. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Arc Emitter, 2 Hangars, and the rest set to missile is a solid design that gets the advantage of bypassing shields while retaining the long range of Battleships and having good damage output. 5% buffs are nothing. Pressure Compensating Manifolds. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. A Small or Medium creature trying to use a weapon built for a creature that is Tiny or Large suffers a –4 penalty to attack rolls. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The average damage is higher, but -50% effectiveness against armor, +50% against shields +25% hull damage. - My plan is to completely bypass their shields and armor with my Battleships and then deflecting their torpedoes and Strike Craft with PD and Flak picket. 能源消耗:-250. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. Rate does on ParticleEmitter. This makes radar emitter identification to be one of the most important modules in modern electronic reconnaissance systems [3, 4]. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Capacity: 20 charges. Assuming they deal their full damage. 花费:2293. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Be warned - this always emits exactly the number of particles even if Roblox' graphics settings are lower. Disruptors/Cloud Lightning damage increased by 50%. Jolting Arc (Ex) Once every 1d4 rounds as a standard action, a Security Robot can shoot an arc of electricity at up to 3 creatures within 30 feet. The Focused Arc Emitter is the weird one here. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always. You're not supposed to be able to win against battleships with arc emitters via corvette spam in a remotely cost or time efficient manner. The Arc emitter feels like a massive AOE surrounding the user instead of being concentrated towards where they are aiming. This isn't optimal, and would likely get beaten by the 80/20 arty/carrier BB meta. 1 Introduction. Description. Medium disruptor has range 60 and average damage 6. which of the 3 type, specifically. that's not really helpful since you just mentioned all type of weapon category (arc emitters = energy, torps / missiles = kinetic and explosives). 415K subscribers in the Stellaris community. 46/157. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Cloud lightning is an L-size weapon with range 70 and average damage 11. It inflicts a lot of Lacerations and Bleeding. true. In a space storm, Tachyon Lance just murders things. Description. For listeners it's also pretty much required to wrap listening objects in Arc, otherwise emitter. I really hope the Arc Emitter gets changed before release as in it's current state it's nigh useless. Higher fleet cap for me usually means add more battleships plus possibly a titan. Ennemy does not increase its hull over tech, loadout or time. Shock Weapons Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. - Wave Motion Gun & Dimensional Wave Cannon (x-slot weapons) - titanic-slot versions of Particle Lance, Arc Emitter and Wave Motion Gun (Apocalypse DLC) - 2 extra tiers of Mining Drone Lasers. You implement listeners on other objects which aren't the counter, so that counter can tell them what is happening. A battleship has around 3000 hit points. 12000. Then I just mass research the tech to. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Logical-Table-3530 • 2 mo. Arc Emitter Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. Date Posted: Nov 11, 2022 @. The advantage of the Arc Emitter is a 10% higher base accuracy. The focused arc emitter does 11. 50% get to the shield. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter. 在steam中打开游戏本地文件夹. Critical: —. The current game version is 1. Every Giga Cannon shot does an average of 1750 damage, if we divide that by its accurcy we arrive on 1050 damage per shot. View this video to find out which XL weapon. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. , where the electric field strength is high enough to ionize the gas. 25+ arc emitters (or 50+ if you stack fleets) going off before. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option.